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- //
- // NetworkReachabilityManager.swift
- //
- // Copyright (c) 2014 Alamofire Software Foundation (http://alamofire.org/)
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #if !os(watchOS)
- import Foundation
- import SystemConfiguration
- /// The `NetworkReachabilityManager` class listens for reachability changes of hosts and addresses for both WWAN and
- /// WiFi network interfaces.
- ///
- /// Reachability can be used to determine background information about why a network operation failed, or to retry
- /// network requests when a connection is established. It should not be used to prevent a user from initiating a network
- /// request, as it's possible that an initial request may be required to establish reachability.
- open class NetworkReachabilityManager {
- /// Defines the various states of network reachability.
- ///
- /// - unknown: It is unknown whether the network is reachable.
- /// - notReachable: The network is not reachable.
- /// - reachable: The network is reachable.
- public enum NetworkReachabilityStatus {
- case unknown
- case notReachable
- case reachable(ConnectionType)
- }
- /// Defines the various connection types detected by reachability flags.
- ///
- /// - ethernetOrWiFi: The connection type is either over Ethernet or WiFi.
- /// - wwan: The connection type is a WWAN connection.
- public enum ConnectionType {
- case ethernetOrWiFi
- case wwan
- }
- /// A closure executed when the network reachability status changes. The closure takes a single argument: the
- /// network reachability status.
- public typealias Listener = (NetworkReachabilityStatus) -> Void
- // MARK: - Properties
- /// Whether the network is currently reachable.
- open var isReachable: Bool { return isReachableOnWWAN || isReachableOnEthernetOrWiFi }
- /// Whether the network is currently reachable over the WWAN interface.
- open var isReachableOnWWAN: Bool { return networkReachabilityStatus == .reachable(.wwan) }
- /// Whether the network is currently reachable over Ethernet or WiFi interface.
- open var isReachableOnEthernetOrWiFi: Bool { return networkReachabilityStatus == .reachable(.ethernetOrWiFi) }
- /// The current network reachability status.
- open var networkReachabilityStatus: NetworkReachabilityStatus {
- guard let flags = self.flags else { return .unknown }
- return networkReachabilityStatusForFlags(flags)
- }
- /// The dispatch queue to execute the `listener` closure on.
- open var listenerQueue: DispatchQueue = DispatchQueue.main
- /// A closure executed when the network reachability status changes.
- open var listener: Listener?
- open var flags: SCNetworkReachabilityFlags? {
- var flags = SCNetworkReachabilityFlags()
- if SCNetworkReachabilityGetFlags(reachability, &flags) {
- return flags
- }
- return nil
- }
- private let reachability: SCNetworkReachability
- open var previousFlags: SCNetworkReachabilityFlags
- // MARK: - Initialization
- /// Creates a `NetworkReachabilityManager` instance with the specified host.
- ///
- /// - parameter host: The host used to evaluate network reachability.
- ///
- /// - returns: The new `NetworkReachabilityManager` instance.
- public convenience init?(host: String) {
- guard let reachability = SCNetworkReachabilityCreateWithName(nil, host) else { return nil }
- self.init(reachability: reachability)
- }
- /// Creates a `NetworkReachabilityManager` instance that monitors the address 0.0.0.0.
- ///
- /// Reachability treats the 0.0.0.0 address as a special token that causes it to monitor the general routing
- /// status of the device, both IPv4 and IPv6.
- ///
- /// - returns: The new `NetworkReachabilityManager` instance.
- public convenience init?() {
- var address = sockaddr_in()
- address.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)
- address.sin_family = sa_family_t(AF_INET)
- guard let reachability = withUnsafePointer(to: &address, { pointer in
- return pointer.withMemoryRebound(to: sockaddr.self, capacity: MemoryLayout<sockaddr>.size) {
- return SCNetworkReachabilityCreateWithAddress(nil, $0)
- }
- }) else { return nil }
- self.init(reachability: reachability)
- }
- private init(reachability: SCNetworkReachability) {
- self.reachability = reachability
- // Set the previous flags to an unreserved value to represent unknown status
- self.previousFlags = SCNetworkReachabilityFlags(rawValue: 1 << 30)
- }
- deinit {
- stopListening()
- }
- // MARK: - Listening
- /// Starts listening for changes in network reachability status.
- ///
- /// - returns: `true` if listening was started successfully, `false` otherwise.
- @discardableResult
- open func startListening() -> Bool {
- var context = SCNetworkReachabilityContext(version: 0, info: nil, retain: nil, release: nil, copyDescription: nil)
- context.info = Unmanaged.passUnretained(self).toOpaque()
- let callbackEnabled = SCNetworkReachabilitySetCallback(
- reachability,
- { (_, flags, info) in
- let reachability = Unmanaged<NetworkReachabilityManager>.fromOpaque(info!).takeUnretainedValue()
- reachability.notifyListener(flags)
- },
- &context
- )
- let queueEnabled = SCNetworkReachabilitySetDispatchQueue(reachability, listenerQueue)
- listenerQueue.async {
- self.previousFlags = SCNetworkReachabilityFlags(rawValue: 1 << 30)
- guard let flags = self.flags else { return }
- self.notifyListener(flags)
- }
- return callbackEnabled && queueEnabled
- }
- /// Stops listening for changes in network reachability status.
- open func stopListening() {
- SCNetworkReachabilitySetCallback(reachability, nil, nil)
- SCNetworkReachabilitySetDispatchQueue(reachability, nil)
- }
- // MARK: - Internal - Listener Notification
- func notifyListener(_ flags: SCNetworkReachabilityFlags) {
- guard previousFlags != flags else { return }
- previousFlags = flags
- listener?(networkReachabilityStatusForFlags(flags))
- }
- // MARK: - Internal - Network Reachability Status
- func networkReachabilityStatusForFlags(_ flags: SCNetworkReachabilityFlags) -> NetworkReachabilityStatus {
- guard isNetworkReachable(with: flags) else { return .notReachable }
- var networkStatus: NetworkReachabilityStatus = .reachable(.ethernetOrWiFi)
- #if os(iOS)
- if flags.contains(.isWWAN) { networkStatus = .reachable(.wwan) }
- #endif
- return networkStatus
- }
- func isNetworkReachable(with flags: SCNetworkReachabilityFlags) -> Bool {
- let isReachable = flags.contains(.reachable)
- let needsConnection = flags.contains(.connectionRequired)
- let canConnectAutomatically = flags.contains(.connectionOnDemand) || flags.contains(.connectionOnTraffic)
- let canConnectWithoutUserInteraction = canConnectAutomatically && !flags.contains(.interventionRequired)
- return isReachable && (!needsConnection || canConnectWithoutUserInteraction)
- }
- }
- // MARK: -
- extension NetworkReachabilityManager.NetworkReachabilityStatus: Equatable {}
- /// Returns whether the two network reachability status values are equal.
- ///
- /// - parameter lhs: The left-hand side value to compare.
- /// - parameter rhs: The right-hand side value to compare.
- ///
- /// - returns: `true` if the two values are equal, `false` otherwise.
- public func ==(
- lhs: NetworkReachabilityManager.NetworkReachabilityStatus,
- rhs: NetworkReachabilityManager.NetworkReachabilityStatus)
- -> Bool
- {
- switch (lhs, rhs) {
- case (.unknown, .unknown):
- return true
- case (.notReachable, .notReachable):
- return true
- case let (.reachable(lhsConnectionType), .reachable(rhsConnectionType)):
- return lhsConnectionType == rhsConnectionType
- default:
- return false
- }
- }
- #endif
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