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- <template>
- <view v-if="isShow" class="lucky-box" :style="{ width: boxWidth + 'px', height: boxHeight + 'px' }">
- <canvas
- type="2d"
- id="lucky-wheel"
- canvas-id="lucky-wheel"
- :style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
- ></canvas>
- <image
- v-if="imgSrc"
- :src="imgSrc"
- @load="myLucky.clearCanvas()"
- :style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
- ></image>
- <!-- #ifdef APP-PLUS -->
- <view class="lucky-wheel-btn" @click="toPlay" :style="{ width: btnWidth + 'px', height: btnHeight + 'px' }"></view>
- <!-- #endif -->
- <!-- #ifndef APP-PLUS -->
- <cover-view class="lucky-wheel-btn" @click="toPlay" :style="{ width: btnWidth + 'px', height: btnHeight + 'px' }"></cover-view>
- <!-- #endif -->
- <!-- #ifndef H5 -->
- <view v-if="myLucky">
- <div class="lucky-imgs">
- <div v-for="(block, index) in blocks" :key="index">
- <div v-if="block.imgs">
- <image v-for="(img, i) in block.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'blocks', index, i)"></image>
- </div>
- </div>
- </div>
- <div class="lucky-imgs">
- <div v-for="(prize, index) in prizes" :key="index">
- <div v-if="prize.imgs">
- <image v-for="(img, i) in prize.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'prizes', index, i)"></image>
- </div>
- </div>
- </div>
- <div class="lucky-imgs">
- <div v-for="(btn, index) in buttons" :key="index">
- <div v-if="btn.imgs">
- <image v-for="(img, i) in btn.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'buttons', index, i)"></image>
- </div>
- </div>
- </div>
- </view>
- <!-- #endif -->
- </view>
- </template>
- <script>
- import { changeUnits, resolveImage, getImage } from './utils.js'
- import { LuckyWheel } from '../../lucky-canvas'
- export default {
- name: 'lucky-wheel',
- data () {
- return {
- imgSrc: '',
- myLucky: null,
- canvas: null,
- isShow: false,
- boxWidth: 100,
- boxHeight: 100,
- btnWidth: 0,
- btnHeight: 0,
- dpr: 1,
- }
- },
- props: {
- width: {
- type: String,
- default: '600rpx'
- },
- height: {
- type: String,
- default: '600rpx'
- },
- blocks: {
- type: Array,
- default: () => []
- },
- prizes: {
- type: Array,
- default: () => []
- },
- buttons: {
- type: Array,
- default: () => []
- },
- defaultConfig: {
- type: Object,
- default: () => ({})
- },
- defaultStyle: {
- type: Object,
- default: () => ({})
- },
- },
- mounted () {
- // #ifdef APP-PLUS
- console.error('该抽奖插件的最新版暂不支持app端, 请通过npm安装旧版本【npm i uni-luck-draw@1.3.9】')
- // #endif
- // #ifndef APP-PLUS
- this.initLucky()
- // #endif
- },
- watch: {
- blocks (newData) {
- this.myLucky && (this.myLucky.blocks = newData)
- },
- prizes (newData) {
- this.myLucky && (this.myLucky.prizes = newData)
- },
- buttons (newData) {
- this.myLucky && (this.myLucky.buttons = newData)
- },
- defaultStyle (newData) {
- this.myLucky && (this.myLucky.defaultStyle = newData)
- },
- defaultConfig (newData) {
- this.myLucky && (this.myLucky.defaultConfig = newData)
- },
- },
- methods: {
- async imgBindload (res, name, index, i) {
- const img = this[name][index].imgs[i]
- resolveImage(img, this.canvas)
- },
- getImage () {
- return getImage.call(this, 'lucky-wheel', this.canvas)
- },
- hideCanvas () {
- // #ifdef MP
- this.getImage().then(res => {
- this.imgSrc = res.tempFilePath
- })
- // #endif
- },
- initLucky () {
- this.boxWidth = changeUnits(this.width)
- this.boxHeight = changeUnits(this.height)
- this.isShow = true
- // 某些情况下获取不到 canvas
- this.$nextTick(() => {
- setTimeout(() => {
- this.draw()
- })
- })
- },
- draw () {
- const _this = this
- uni.createSelectorQuery().in(this).select('#lucky-wheel').fields({
- node: true, size: true
- }).exec((res) => {
- // #ifdef H5
- res[0].node = document.querySelector('#lucky-wheel canvas')
- // #endif
- if (!res[0] || !res[0].node) return console.error('lucky-canvas 获取不到 canvas 标签')
- const { node, width, height } = res[0]
- const canvas = this.canvas = node
- const ctx = this.ctx = canvas.getContext('2d')
- const dpr = this.dpr = uni.getSystemInfoSync().pixelRatio
- // #ifndef H5
- canvas.width = width * dpr
- canvas.height = height * dpr
- ctx.scale(dpr, dpr)
- // #endif
- const Radius = Math.min(width, height) / 2
- const myLucky = this.myLucky = new LuckyWheel({
- // #ifdef H5
- flag: 'WEB',
- // #endif
- // #ifdef MP
- flag: 'MP-WX',
- // #endif
- ctx,
- dpr,
- setTimeout,
- clearTimeout,
- setInterval,
- clearInterval,
- // #ifdef H5
- rAF: requestAnimationFrame,
- // #endif
- unitFunc: (num, unit) => changeUnits(num + unit),
- beforeCreate: function () {
- ctx.translate(Radius, Radius)
- },
- beforeResize: function () {
- ctx.translate(-Radius, -Radius)
- },
- afterInit: function () {
- // 动态设置按钮
- _this.btnWidth = this.maxBtnRadius * 2
- _this.btnHeight = this.maxBtnRadius * 2
- _this.$forceUpdate()
- },
- afterStart: () => {
- this.imgSrc = ''
- },
- }, {
- ...this.$props,
- width,
- height,
- start: (...rest) => {
- this.$emit('start', ...rest)
- },
- end: (...rest) => {
- this.$emit('end', ...rest)
- this.hideCanvas()
- },
- })
- })
- },
- toPlay (e) {
- this.myLucky.startCallback()
- },
- init () {
- this.myLucky.init()
- },
- play (...rest) {
- this.myLucky.play(...rest)
- },
- stop (...rest) {
- this.myLucky.stop(...rest)
- },
- },
- }
- </script>
- <style scoped>
- .lucky-box {
- position: relative;
- overflow: hidden;
- margin: 0 auto;
- }
- .lucky-box canvas {
- position: absolute;
- pointer-events: none;
- left: 0;
- top: 0;
- }
- .lucky-wheel-btn {
- position: absolute;
- left: 50%;
- top: 50%;
- transform: translate(-50%, -50%);
- background: rgba(0, 0, 0, 0);
- border-radius: 50%;
- cursor: pointer;
- }
- .lucky-imgs {
- width: 0;
- height: 0;
- visibility: hidden;
- }
- </style>
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