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- <template>
- <view v-if="isShow" class="lucky-box" :style="{ width: boxWidth + 'px', height: boxHeight + 'px' }">
- <canvas
- type="2d"
- id="slot-machine"
- canvas-id="slot-machine"
- :style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
- ></canvas>
- <image
- v-if="imgSrc"
- :src="imgSrc"
- @load="myLucky.clearCanvas()"
- :style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"
- ></image>
- <!-- #ifndef H5 -->
- <view v-if="myLucky">
- <div class="lucky-imgs">
- <div v-for="(block, index) in blocks" :key="index">
- <div v-if="block.imgs">
- <image v-for="(img, i) in block.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'blocks', index, i)"></image>
- </div>
- </div>
- </div>
- <div class="lucky-imgs">
- <div v-for="(prize, index) in prizes" :key="index">
- <div v-if="prize.imgs">
- <image v-for="(img, i) in prize.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'prizes', index, i)"></image>
- </div>
- </div>
- </div>
- </view>
- <!-- #endif -->
- </view>
- </template>
- <script>
- import { changeUnits, resolveImage, getImage } from './utils.js'
- import { SlotMachine } from '../../lucky-canvas'
- export default {
- name: 'slot-machine',
- data () {
- return {
- imgSrc: '',
- myLucky: null,
- canvas: null,
- isShow: false,
- boxWidth: 100,
- boxHeight: 100,
- btnWidth: 0,
- btnHeight: 0,
- dpr: 1,
- }
- },
- props: {
- width: {
- type: String,
- default: '600rpx'
- },
- height: {
- type: String,
- default: '600rpx'
- },
- blocks: {
- type: Array,
- default: () => []
- },
- prizes: {
- type: Array,
- default: () => []
- },
- slots: {
- type: Array,
- default: () => []
- },
- defaultConfig: {
- type: Object,
- default: () => ({})
- },
- defaultStyle: {
- type: Object,
- default: () => ({})
- },
- },
- mounted () {
- // #ifndef APP-PLUS
- this.initLucky()
- // #endif
- },
- watch: {
- blocks (newData) {
- this.myLucky && (this.myLucky.blocks = newData)
- },
- prizes (newData) {
- this.myLucky && (this.myLucky.prizes = newData)
- },
- slots (newData) {
- this.myLucky && (this.myLucky.slots = newData)
- },
- defaultStyle (newData) {
- this.myLucky && (this.myLucky.defaultStyle = newData)
- },
- defaultConfig (newData) {
- this.myLucky && (this.myLucky.defaultConfig = newData)
- },
- },
- methods: {
- async imgBindload (res, name, index, i) {
- const img = this[name][index].imgs[i]
- resolveImage(img, this.canvas)
- },
- getImage () {
- return getImage.call(this, 'slot-machine', this.canvas)
- },
- hideCanvas () {
- // #ifdef MP
- this.getImage().then(res => {
- this.imgSrc = res.tempFilePath
- })
- // #endif
- },
- initLucky () {
- this.boxWidth = changeUnits(this.width)
- this.boxHeight = changeUnits(this.height)
- this.isShow = true
- // 某些情况下获取不到 canvas
- this.$nextTick(() => {
- setTimeout(() => {
- this.draw()
- })
- })
- },
- draw () {
- const _this = this
- uni.createSelectorQuery().in(this).select('#slot-machine').fields({
- node: true, size: true
- }).exec((res) => {
- // #ifdef H5
- res[0].node = document.querySelector('#slot-machine canvas')
- // #endif
- if (!res[0] || !res[0].node) return console.error('lucky-canvas 获取不到 canvas 标签')
- const { node, width, height } = res[0]
- const canvas = this.canvas = node
- const ctx = this.ctx = canvas.getContext('2d')
- const dpr = this.dpr = uni.getSystemInfoSync().pixelRatio
- // #ifndef H5
- canvas.width = width * dpr
- canvas.height = height * dpr
- ctx.scale(dpr, dpr)
- // #endif
- const myLucky = this.myLucky = new SlotMachine({
- // #ifdef H5
- flag: 'WEB',
- // #endif
- // #ifdef MP
- flag: 'MP-WX',
- // #endif
- ctx,
- dpr,
- // #ifndef H5
- offscreenCanvas: uni.createOffscreenCanvas({ type: '2d' }),
- // #endif
- setTimeout,
- clearTimeout,
- setInterval,
- clearInterval,
- // #ifdef H5
- rAF: requestAnimationFrame,
- // #endif
- unitFunc: (num, unit) => changeUnits(num + unit),
- afterStart: () => {
- this.imgSrc = ''
- },
- }, {
- ...this.$props,
- width,
- height,
- end: (...rest) => {
- this.$emit('end', ...rest)
- this.hideCanvas()
- },
- })
- })
- },
- init () {
- this.myLucky.init()
- },
- play (...rest) {
- this.myLucky.play(...rest)
- },
- stop (...rest) {
- this.myLucky.stop(...rest)
- },
- },
- }
- </script>
- <style scoped>
- .lucky-box {
- position: relative;
- overflow: hidden;
- margin: 0 auto;
- }
- .lucky-box canvas {
- position: absolute;
- pointer-events: none;
- left: 0;
- top: 0;
- }
- .lucky-imgs {
- width: 0;
- height: 0;
- visibility: hidden;
- }
- </style>
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